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Testing sidewinder force feedback wheel test
Testing sidewinder force feedback wheel test









testing sidewinder force feedback wheel test
  1. #Testing sidewinder force feedback wheel test how to
  2. #Testing sidewinder force feedback wheel test drivers
testing sidewinder force feedback wheel test

This is one of the most important steps when you are setting up a racing sim and in the EA F1 games it is more important than ever - these settings can easily effect the lap times you are capable of driving. By default they are set quite high but I find that lowering the Engine volume to 40% and keeping the Sound Effects at around 95% allows me to hear what the tyres are doing much more easily - I know when I am locking up, spinning the wheels or screeching the tyres.

#Testing sidewinder force feedback wheel test how to

When I drive online and I mention a speed in 'mph' I nearly always get the response of 'what's that in kmh?' I live in the UK and I often forget that a lot of other countries use 'kmh' to measure speed - obviously you should use whatever is the standard in your country but it's best to know how to convert from one to another if you end up discussing top speeds online To convert from 'mph' to 'kmh' multiply the speed by 1.6093 To convert from 'kmh' to 'mph' divide the speed by 1.6093 Another tip when setting up the game is to lower the Engine volume. One thing this game did make me realise is the number of people using 'kmh' for measuring their top speed. So I will always use the cockpit view but I don't see anything wrong with people using the TV-Cam view in leagues etc - some people think the TV-Cam view gives an advantage as it is higher up but I've tested both and I didn't notice much difference in the lap times (I certainly wasn't faster with the TV-Cam view). For me it's mainly down to realism (I want to feel as though I'm in the car), but it's also down to turn-in accuracy - although you can see more of the track and upcoming turns with the TV-Cam view I actually find the standard cockpit view much more accurate when it comes to choosing a turn-in point.

#Testing sidewinder force feedback wheel test drivers

I use the standard cockpit view myself and most of the fastest drivers seem to use the same (though there are some exceptions). Cockpit view or TV-Camera style onboard view.? It is definitely worth having experience of the car with a heavy fuel load and also to learn to adjust your setups so they last a race distance. Personally I often turn fuel usage off if I am testing a qualifying setup because it allows me to do lap after lap without having to stop for fuel (and when you drive a qualifying lap online you will only have 2 or 3 laps of fuel anyway), but I still do plenty of testing with fuel onboard (online and offline). If you always drive with fuel usage turned off and then you suddenly have to drive a 15 lap race with fuel onboard it can be a huge shock - of course you would expect the lap times to be slower but the extra weight can really make you struggle as suddenly the car doesn't slow down in the same distances and it doesn't respond in turns the way it normally would. 'Fuel Usage' is another setting where it is better to have it turned on for two reasons Obviously most online sessions have fuel usage turned on (as again it is realistic) but another reason is simply to get used to driving the car with fuel onboard.











Testing sidewinder force feedback wheel test